I'm Pascal. Builder by heart.

I started programming almost daily when I was 14. Back then it was all about building games and trying to sell them. I launched two titles — they didn't take off, but the spark was lit. A year later, I teamed up with a friend in London and we spent three years working on a larger project: a game called Cepheus. It was a life-changing experience. Game engineering is a brutal but beautiful craft, and that long partnership taught me to master the core principles of object-oriented programming and design patterns.

I've never been one to stay in one lane. Around the same time, I started experimenting with hardware — building electrical DIY projects using Arduino and writing low-level C for microcontrollers. One of my favorite projects was designing and building a drone from scratch, both in hardware and software.

By 17, my focus shifted fully to product development with Next.js. I was hooked. I started launching product after product on the side while working as a web developer for some companies. That path eventually led me to the world of AI — especially LLM agents — and I've been diving deeper ever since.

Today, I'm combining everything I've learned about building products and working with AI to create tools that bring the best of both worlds together. It's a journey that started with curiosity — and it hasn't stopped since.